OGame: Guide
Der Miner ist das Gegenteil von einem Raider, er versucht die Minen haben und sich aber trotzdem nicht ganz von OGame trennen wollen. OGame ist ein Browserspiel der Gameforge AG, in dem der Spieler im Weltraum friedlich gelangt man durch Minenausbau, Handel, Expeditionen zu unbekannten Planeten und/oder Überfälle („Raids“) auf andere Planeten von Spielern. 100xszep.com › 100xszep.com › Miner.Ogame Minenausbau Gameforge Login Video
Ogame Turtle Defense Part 1Ogame Minenausbau unterliegen in der Regel immer irgendwelche Ogame Minenausbau. - Inhaltsverzeichnis
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Seit Club.Web.De Implementierung eines neuen Noobschutzes [11] wurde dieser Schutz erweitert. Am Die Bauzeit solltet ihr ebenfalls etwas minimieren, indem ihr einige Nanitenfabriken erbaut. Wo ist da bitte die Logik dahinter? What follows is a building guide for total beginners to give something to hold onto while they learn the ropes. The main goal here is to get a Small Cargo Ship ASAP to start raiding inactive players or undefended planets. It will also give you the option of building a few Rocket Launchers. 1 Resource Collection 2 After this 3 See also 4 External links This Guide will sometimes make you drop. Toutes les statistiques mondiales Ogame!! retrouvez les outils et widgets pour mieux suivre la progression des joueurs. As you say, little things add up in Ogame, as it is a long term game. Yet in the long term, the ~k deut a day a fusion 20 consumes adds up as well! So with (some rather large) exceptions like slot 15s and defense to DF universes where you can't defend your sats, sats are still generally a better choice for miners than fusions. Since , Ogame has included the new technology: astrophysics. This technology allow you to have more colonies, send more expeditions at time and colonise all planet slots. How to send expedition? First, to be able to send an expedition, you need to have astrophysics. The number of expedition depends of this technology. Here the formula. Online Browser Space Strategy Game - Global OGame Universes - Multi Language!.


So handhabe ich es zumindest auch wenn sie später wesentlich teurer wird wegen des Faktors 1. Hallo, ich hab mir jetzt dieses Infocompte 3 runtergeladen.
Ich hab einen Link gefunden wo ich ein zusätzliches Addon runterladen muss, aber der Link funktioniert nicht Davon ausgehend, dass du mit aktiviertem InfoCompte alle Seiten durchgegangen bist Versorgung, Anlagen und Verteidigung auf allen Planeten und Monden , geh auf Übersicht.
Unten erscheint die Tabelle von InfoCompte. Klick auf den kleinen, grün unterlegten Pfeil rechts neben dem Kreisdiagramm. Als Gast sind dir nicht alle Inhalte und Funktionen dieses Forums zugänglich.
Getting your first 2 colonies is not expensive in speed unis and you can do it in a few days without DM and within an hour with a decent DM starter pack.
It is hard to say what level of mines you need to start going for the first astro, but it is common to stop at before pursuing astrophysics.
Sending your first expedition provides you with 2 heavy fighters and 5 small cargoes, which are great to raid a little and help yourself get colony ship quicker.
Tutorials and rewards are great ways of assisting yourself in your quest for early growth. Tutorial bonuses come around quicker, since they are not tied to days played, unlike the rewards.
However, the first reward, providing you with metal and crystal, is extremely useful in chasing first planet. A huge early game issue is that you need a lot of Deuterium for astrophysics and colony ship, but you have a hard time producing it due to high energy costs.
So you either use merchant to buy Deuterium with DM, exchange your extra metal for Deuterium, or wait.
There is not much Deuterium to raid for, either, since the universe is stripped of it that early. A popular and an important question that many miners ask is: when do I go for the next planet?
There is no universal answer, as the mathematics behind it are influenced by boosters, speed of development, current situation in the universe, availability of resources and so on.
After Astrophysics level 23, the ROI is not good and the investments repay after a very long time, so it is basically a matter of whether you want to get the tech and further mines or not.
I personally think that Deathstars RIPs are a better investment that late in the game. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.
Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient.
That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not.
In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet.
In that case, you will see a terrible consequence for energy. Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.
Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant. The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at.
Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.
However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel.
Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not. Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9.
In most universes, the amount of system per galaxy is , and there are always 15 planets per system. Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.
Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.
It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.
To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.
Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.
Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size.
Getting additional planet fields requires terraformer or a DM planet fields bonus. Here is the chart for planet sizes and temperature credit to OWiki.
The displayed temperature is always the highest possible one of the temperature range displayed on a planet. It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.
Mind though, solar satellites produce very little energy in slot 15 and fusion reactors can be very expensive, so to me, this is a late-game feature.
This chapter is dedicated to exploiting the benefits of premium features. So, you bought some DM? What you do?
I would generally rate the possible DM applications in the following way:. I would also recommend looking for shop items on sale.
Once a month or so Gameforge sells Newtrons, Krakens and Detroids at lower prices. These items are great for new planets and allow for cheap quick-building.
As I mentioned above, the most important technology for a miner is Astrophysics. However, after you pass the initial stages of development, you will want to have many, many different things OGame has to offer.
Energy Technology. It is required for Plasma Tech, among other things, and Plasma is something you want quite early.
On later stages, Energy Technology allows for higher fusion reactor production. Laser Technology. Ion Technology. Besides unlocking stuff, it provides a bonus by decreasing deconstruction costs of buildings, which is generally quite useless.
I stop at level 5. Hyperspace Technology. That allows you to have less cargos and, for the same price, it is always better to have less destructible things, so more refined cargos are preferable.
Plasma Technology. It is not worth to rush plasma very early due to high unlocking costs, but later on this tech is indispensable for miner accounts.
Espionage Technology. The less people can see and the less they know about you, the better. High espionage might be one of the best security measures anyone can make, miners probably even more so.
Computer Technology. Be sure to always have sufficient slots for efficient management of your account. It is hard to give any advice on where to stop, because there are so many ways to manage resource transportations; listen to your gut.
That one goes without saying. The more colonies you have, the better. It is explained when to get astrophysics earlier in this guide.
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